3D User Interfaces: Theory and Practice (2nd Edition) (Usability)

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3D User Interfaces: Theory and Practice (2nd Edition) (Usability)

3D User Interfaces: Theory and Practice (2nd Edition) (Usability)


3D User Interfaces: Theory and Practice (2nd Edition) (Usability)


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3D User Interfaces: Theory and Practice (2nd Edition) (Usability)

The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies

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Product details

Series: Usability

Paperback: 624 pages

Publisher: Addison-Wesley Professional; 2 edition (April 9, 2017)

Language: English

ISBN-10: 0134034325

ISBN-13: 978-0134034324

Product Dimensions:

7 x 1 x 8.9 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

1 customer review

Amazon Best Sellers Rank:

#604,732 in Books (See Top 100 in Books)

You can't just "jump into" the pool of 3D systems without having a lot of help. This book is about the most comprehensive reference book I've found on developing effective, trending and usable 3D interfaces out there. It's one of the most valuable books in my AR / VR / MR collection. It's technical and other parts are just fun to read. It's a sneak peak of where our world is going to be in 3 more years.Trust Me: You will have a hard time distinguishing computer vision from reality by 2020. The merging of 3D interfaces with everything we own that is plugged into a wall or connected wirelessly to the Internet -- the 3D interface will be woven into every touch screen from your iPhone and Android smartphones, to your refrigerators, to your ATM and even the Google Toasters that will be sold everywhere by this Christmas. 3D is the next, bright new shiny thing that will evolve quickly.

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3D User Interfaces: Theory and Practice (2nd Edition) (Usability)


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