The Beginner's Guide to Android Game Development, by James S. Cho

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The Beginner's Guide to Android Game Development, by James S. Cho

The Beginner's Guide to Android Game Development, by James S. Cho


The Beginner's Guide to Android Game Development, by James S. Cho


Free PDF The Beginner's Guide to Android Game Development, by James S. Cho

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The Beginner's Guide to Android Game Development, by James S. Cho

Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book’s companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

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Product details

Paperback: 438 pages

Publisher: Glasnevin Publishing (July 28, 2014)

Language: English

ISBN-10: 1908689269

ISBN-13: 978-1908689269

Product Dimensions:

7.4 x 0.9 x 9.7 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

42 customer reviews

Amazon Best Sellers Rank:

#784,925 in Books (See Top 100 in Books)

This guy knows what he is doing, AND he knows how to explain up-to-date programming methodology. He makes complex topics more accessible and presents well-crafted, correctly working Android game source code. Can hardly wait for Mr. Cho's Android Game Development Part 2 - Cho's books could become modern game programming classics. The accompanying website lets you download progressively more complete code perfectly matching each chapter. The website also tracks the book's remarkably few coding errors - few and very, very minor. Cho's code works. In all, it's a book aspiring Android game programmers can really get into and get a lot out of.

I always wanted to get into Android programming. This was the third book I tried after The Big Nerd Ranch's Guide to Android Programming as well as Beginning Android Games by Mario Zechner/Robert Green.This book was simply more welcoming and provided a much more gradual start. You begin by creating the games in strictly Java. Then, it shows you how to port those games into Android. Cho goes step by step in every chapter and shows you what each line of code is for. It's really a great guide. In fact, I have already created my own version of the class snake game because of what I learned from this book. I am now working on my second game.Afterwards, I will continue reading Beginning Android Games to further learn Android Gaming. I highly recommend this book. It is really for beginners. It assumes no prior knowledge.

I actually read through this book last year (around this time), and now after using the game framework to start my first big project, I decided a good review was well overdue. Of course, much has changed in the Android world over the past 2 years, but the essential takeaway hasn't: learning to build a simple game development framework for Android games!Even though I already had some Java and Android experience, the book is very capable of bringing an absolute beginner up to speed with the essentials of Java (and object-oriented) programming, which is absolutely necessary for a smooth transition into Android development.As a newbie to game development, the main benefit for me was learning to build a simple game development framework. While others feel the name of the book does not accurately represent the contents of the book, I'd say that Mr. Cho is spot on. In terms of what you will know at the end of the book, the name is correct.The game framework is clear, concise and easy to modify for a different game style without having to change much (or any) of the core architecture. I highly recommend using this game framework and attempting to build a completely different style of game (such as a shooter or a puzzle game), as it will deepen your understanding of it and give you new problems to solve! While there are simplifications in the framework, the book's companion site has additional resources.I also like that, at the end of the book, Mr. Cho points you in new directions for continued learning. I personally will be exploring libGDX next, and may be transitioning my current project over to it.If you're looking for a good introduction to simple game development on Android, this book is for you!

Great book. Well written and easy to follow. However it is outdated due to the fact that android studio is now the new standard for android development. To follow the book tutorial you have to downgrade your JDK to 7 as opposed to 8 which to me is a waste of time. Why bother learning outdated technology? I followed the book until the android part (making a game in eclipse for pc) and then stopped to begin with android studio instead as I want to work with current technology. I recommend you find a book or tutorial for game development in android studio as opposed to this guide. If I had of read it before android studio was released I would have rated 5 stars. Be weary to buy this book.

This author has the learner in mind !This author has the learner in mind !!This author has the learner in mind !!!It's unbeatable...a beginner material that takes you from grass to grace - from zero knowledge through programming basics in java, OOP techniques, Android platform coding techniques, actual step by step game implementations, smoothly-connected running codes, porting from standard java PC games to Android with minimal code adjustments, optimization/maintenance,publishing/releasing your game . I can compare the energy behind this book as that of the-most-read " Android Programming - Big Nerd Ranch Guide". Both authors have the learner in mind !!!!! . Both deserve my 5 * . FYI, I hardly write reviews, but I'm so impressed with the way this book is laid out. You could tell he loves his craft so deeply. Please buy this book, if you want a single book to read for a 2D game programming. You may also like "Android game programming - by John Horton" where I really enjoyed the game story scripting that manifests into actual game, using Tiles . See you on Google play !

This was a very helpful book for a newbie programmer. I went on to learn libGDX after this and this book was a good step to take first. I would say this is good for learning how to make a basic game, but it will be lacking in a few important ways. This book doesn't teach openGL and other things necessary to make a modern, money producing game, but it is a great start. You could make some older arcade games after reading this book pretty easily. If you already know how to do that, then this book may not help you much. The next step after this is, for a newbie, is libGDX or AndEngine or other pre-made framework, in my opinion.

highly recommend for anyone who needs hands-on experiences in Android or gaming development. The codes are very clear and very easy to follow. I believe anyone who has 3 months JAVA skill can make a little game with this book. And it is very very easy to create your own game with the same framework introduced in this book. Actually I made my own game called "submarine terminator" and it is in google play store now.

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